![]() Your ships can usually still fire a full volley even while switching battle lines. Note, you can shift these arrangements as the enemy switches targets. This puts the AI's target at additional range reducing accuracy, which tends to draw them into the heavier fire of the front row, and also allows the support ships to easily slip behind a line ship to act as a shield. For this reason, I try to place them in a second row behind the main row with a window to shoot through. Middle-Late game is where it can get very interesting.įor damage mitigation, the AI's tend to focus on support ships first, carriers, rangers, adamants, etc. ![]() In middle game I use my Line ships to deliver consistent pressure while the attendant manticores strike through the formation. In early game I pounce on one ships at a time using the Manticores as a wolf pack. Concentrating fire on individual ships melts their armor on one side and can often deliver significant damage or a kill to the hull. There is no benefit for hitting a ship from multiple angles as their armor will absorb the hits and it will simply take longer to punch through. Two main areas: dishing out damage, and reducing/mitigating incoming damageĪnd three phases: Setup, Initial contact, and barrage, main battleįor all, thinking of Age of Sail ships of the line is useful but the 3D component cannot be ignored. PD: What about rangers and minotaurs? Are they worth unlocking/building? Although I also used better fleet positioning in the second time, so maybe using Artemis at the front of the line its actually a viable strategy. Then I tried to put it behind the Adamants and it survived the whole mission without a single scratch. With this, it was blown up at the initial stage of the mission 7. In the case of the Artemis, I tried to put it in front on my artemis formation so that it could fire its front cannons and take out missiles (although I still use it as a ship of the line). Once one target is destroyed by the adamant stacks, I switch them to the next and so on. ![]() I also use Manticores as support ships, moving around the battlefield and chasing some Nemesis if needed. I usually focus fire on the first ship detected and throw all misiles to the second one while vipers destroy all the raiders (and the help to finish crippled ships). As Meatay, I use them as naval warsips, taking the enemy from one side with their broadsides. My pre-Artemis fleet consisted on one/two manticores at the sides and one stack (a vertical line) of three Adamant or two stacks of two forming in line. Maybe I'm just using them wrong, so I will explain my tactics so that you can correct me: As far as I have experienced after three Battles with them (including mission 7), only flak cannons seem worth the price, as they are the best counter for missiles (and so, Manticores). They have been a complete dissapointment, as for a ship that cost as 4 Admants you only get double missiles/fighters and some litle extra armor (i gues its something like 15 more on the sides). I have just finishet the 7th mission and started using Artemis Battleship. It seems to increase their accuracy but absolutely increases range. Then be sure you are on attack setting on all ships that are just shooting at the enemy. It requires a lot of micromanegment and being sure everyone has a good shot, but seems to work.Īs previoulsy mentioned, the slider for attach or defence is super handy so use it on the defence setting when you are trying to get the enemy resolved and when you are getting boarded or hacked. I try to go for the ships that can hurt me the most and save the smaller enemy ships for later or to be cleaned up by my smaller ships. Then after the target dies, focus fire on the ship that the missiles softened up and rinse and repeat. I focus fire on a single target with the big ships, and I use missiles/manitcores/fighters and armor piercers (later) to soften up the next enemy ship. Then I let the manticores and fighters roam around the battlefield engaging the best target each turn. early on and even later for me.Īs far as tactics, I treat most of my fights like old school naval warfare and move the big ships off to one side as I engage so that they can open up with their broadsides. I think the Battlestars or the gunships have the best actual forward guns, even if their side guns are stronger, but the manitcore is cheap and disposable. I also keep a few of the manticore's around for their single but powerful and long range forward gun. I don't know what the bands mean but I've been thinking of them as accuraccy and that seems to work for me if I treat them that way.
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